Learn Wgpu
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  • Model Loading
  • Working with Lights
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  • Update to Wgpu 29.0
  • Update to Vuepress v2
  • Version 28.0 and stencil showcase
  • Update to 27.0!
  • Update to wgpu 26.0.1 and started compute pipeline guide
  • Update to Winit 0.30!
  • Version 25.0!
  • Version 24.0
  • First Major Version! (22.0)
  • Update to 0.18 and HDR tutorial
  • Update to 0.17
  • Update to 0.16
  • Update to 0.15!
  • Update to 0.14!
  • Update to 0.13!
  • Update to 0.12!
  • News (Pre 0.12)
Home
  • Dependencies and the window
  • The Surface
  • The Pipeline
  • Buffers and Indices
  • Textures and bind groups
  • Uniform buffers and a 3d camera
  • Instancing
  • The Depth Buffer
  • Model Loading
  • Working with Lights
  • Normal Mapping
  • A Better Camera
  • High Dynamic Range Rendering
  • Intro to Compute Pipelines
  • Sorting on the GPU
  • Foreword
  • Mipmapping
  • Stencil Buffers
  • Wgpu without a window
  • Creating gifs
  • Pong
  • Memory Layout in WGSL
  • Update to Wgpu 29.0
  • Update to Vuepress v2
  • Version 28.0 and stencil showcase
  • Update to 27.0!
  • Update to wgpu 26.0.1 and started compute pipeline guide
  • Update to Winit 0.30!
  • Version 25.0!
  • Version 24.0
  • First Major Version! (22.0)
  • Update to 0.18 and HDR tutorial
  • Update to 0.17
  • Update to 0.16
  • Update to 0.15!
  • Update to 0.14!
  • Update to 0.13!
  • Update to 0.12!
  • News (Pre 0.12)
  • Version 25.0!

Version 25.0!

As with 24.0 not much has changed for the tutorial. If you want the full patch notes you can check them out here

Two things did change to though:

  1. requestDevice now takes one parameter instead of 2. and the trace has been moved into DeviceDescriptor. Here's a code snippet:
let (device, queue) = adapter.request_device(
    &wgpu::DeviceDescriptor {
        required_features: wgpu::Features::empty(),
        required_limits: if cfg!(target_arch = "wasm32") {
            wgpu::Limits::downlevel_webgl2_defaults()
        } else {
            wgpu::Limits::default()
        },
        label: None,
        memory_hints: Default::default(),
        trace: wgpu::Trace::Off, // NEW!
    },
    // REMOVED
).await.unwrap();
  1. Device::poll() takes PollType instead of Maintain:
device.poll(wgpu::PollType::wait_indefinitely()).unwrap();

That's pretty much it! As always feel free to create a issue/PR on the repo if I missed anything!

Last Updated: 5/17/26, 3:25 AM
Contributors: Benjamin Hansen